Designing the iPhone User Experience provides an end-to-end overview of the user-centered design process, specifically for iPhone applications. After reading this book you will know how to:
- Conduct upfront user and competitive research to inform your app’s vision statement, also known as the “Production Definition Statement.”
- Brainstorm, sketch, and prototype your app concepts. The prototypes covered take many different forms, from simple paper to scripted videos.
- Refine your app’s user interface and visual design, using best practices based on established design principles.
- Make your app accessible to individuals with impairments, with specific attention to VoiceOver, the screen reading software built-into the iPhone.
- Localize your app’s user experience with an emphasis on language, content, and culture.
While the book is focused on the iPhone and iPod touch, many of the principles you will learn here can also be applied to user experience design for the iPad. For example, the research methods in Part II, Defining your iPhone App, and sketching and prototyping in Part III, Developing your App Concept, can also be applied to the iPad. Many sections in Part IV, Refining your App Concept, are also relevant, however, there are some new iPad user interface controls and transitions that are not covered in this book. To learn more, you should take the time to read the iPad Human Interface Guidelines.