eBooks - Biographies - Business Leaders - David Kushner - Masters of Doom


Masters of Doom eBooks

by David Kushner


Masters of Doom - Adobe Reader PDF eBook

Masters of Doom ~~ Adobe Reader PDF eBook

Adobe Reader PDF eBook

Platforms
Windows 98SE+, Mac OS X+, Palm

Features
Advanced navigation, search, bookmarks, and multiple viewing options.

Availability:
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Price: $9.95


Masters of Doom - Microsoft Reader eBook

Masters of Doom ~~ Microsoft Reader eBook

Microsoft Reader eBook

Platforms
Windows 98+, Tablet PC, Pocket PC 2003

Features
ClearType, advanced navigation, search, personal library, bookmarks, notes, and drawing.

Availability:
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Price: $9.95


Masters of Doom - Palm Reader eBook

Masters of Doom ~~ Palm Reader eBook

Palm Reader eBook

Platforms
All Palm & Pocket PC handheld devices plus all Windows and Macintosh computers.

Features
Advanced navigation, search, bookmarks, and powerful viewing features.

Availability:
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Price: $9.95


Masters of Doom Summary

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history -- Doom and Quake -- until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry -- a powerful and compassionate account of what it's like to be young, driven, and wildly creative.


"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses -- and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way."
 &nbs




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