Designing Games: A Guide to Engineering Experiences ePub download by Tynan Sylvester

Designing Games: A Guide to Engineering Experiences

O'Reilly Media
Publication date: January 2013
ISBN: 9781449338022
Digital Book format: ePub (DRM-Free)

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How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games.

This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.

Explore topics such as:

  • Integration: thread fictional elements and games rules together into a single system of meaning
  • Emergence: generate plot, character, and theme in response to a player’s decisions
  • Compulsion: understand the difference between motivating players and fulfilling them, and how to do each
  • Elegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players—and your team
  • Iteration: plan, test, and analyze your design in stages instead of trying to decide everything up front
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